pub struct OS;Trait Implementations§
Source§impl OsImp for MPRIS
impl OsImp for MPRIS
fn clean_player()
fn connect_player_with_id(player_id: impl AsRef<str>)
fn hint_from_player() -> Option<LyricHint>
fn list_players() -> Vec<PlayerId>
fn reconnect_player() -> bool
Source§fn try_sync_track(window: &Window) -> Result<(), PlayerStatus>
fn try_sync_track(window: &Window) -> Result<(), PlayerStatus>
This function should:
call
update_lyric when fetched new metadata
update window.imp().lyric_start
update TRACK_PLAYING_STATEAuto Trait Implementations§
impl Freeze for MPRIS
impl RefUnwindSafe for MPRIS
impl Send for MPRIS
impl Sync for MPRIS
impl Unpin for MPRIS
impl UnsafeUnpin for MPRIS
impl UnwindSafe for MPRIS
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
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fn as_any(&self) -> &(dyn Any + 'static)
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Convert
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